Sunday, 30 March 2014

Ludus-ing! Remember Me (not me but the game!)

This game is all about that very complex thing, memory... And I can’t remember a fucking thing about this game! Only joking. Remember Me hit the shelves, the PS Store and wherever else you can get games from in July 2013. Interestingly it was available for PS+ subscribers as early as November!

The game is set in a 2084 Paris, or rather ‘Neo-Paris’. I don’t know if the Paris we see in the game is the Paris in 2084 or a different reality Paris. The game focuses on Nilin, initially imprisoned by the games baddies; she gets out of the fortress with help from a mysterious Edge. Following this is a narrative based around Nilin attempting to bring down the pesky baddies and recovering her own memories (trying not to give too much away!).

I got about 15 hours of game play from Remember Me. I am sad to say that I haven’t completed this game. I’ll discuss that after the usual positives and negatives.

One significant issue with the game for me was the combat. The game (despite being set in 2084) is strictly melee combat (with a tiny bit of shooting). The theory is for Nilin to be able to use combos in order to bring down her foes, and the more you progress the bigger the combos get and the general variety changes. A good idea, but it doesn’t work greatly in the game. When surrounded by 6 enemies I’m not too fussed about combos, I just want to hit a few of them. Sadly the initial strikes do not feel very powerful, meaning that you have to spend ages getting rid of the majority of enemies before you finally get the chance to use the combos, by this time however, the enemies are on their last legs and the weak beginning strike is too much for them. This factor makes the latter part of the game near enough impossible on the hard mode.

One good and bad point of the game is the storyline. The narrative feels like it should be immense, but it is not good enough for you to really delve into the game. It feels a little plastic and rushed, as if they created the story in a short time and then went about creating the game. The main point of the storyline is very interesting however, that’s why this is a good and a bad point. It would be a good movie.

Another good and bad point of the game is its familiarity. Remember Me has the feel of a Batman Arkham series game tied in with Uncharted. The combat definitely feels like something out of Arkham City, with the emphasis to move and do combos (thankfully it works on Batman) and the platforming in between feels quite Uncharted-y. Maybe a better comparison is Tomb Raider as Nilin is also a lady. This is good because it doesn’t take long to get stuck in. It’s bad because it takes the basis of what is good in Arkham Asylum and Tomb Raider and doesn’t expand on it like the aforementioned games do to create a working dynamic.

The major plus of this game is the character Nilin. When I gave up on this game I was quite sad to leave Nilin without her memories. Her character is very believable and a joy to play as. Okay the storyline is a bit iffy and the combat is woeful but Nilin makes up for it. She starts off as a broken individual, mentally and physically, and by the time I quit she was a strong individual, fighting for what’s right and generally being a bit of a bad ass. I don’t think she’s a Lara Croft (largely because she is let down by other segments of the game) but she’s well worth remembering. Her narrative is the best thing about Remember Me and why I’m not finding this game a total dud. I’d definitely be interested in a Remember Me movie is the right actor was picked for Nilin as I believe it definitely work (just so long as it isn’t made for teenage girls!)

Another positive of the game is the fact that it looks stunning. The areas look great and feel immersive. It seems as though the creators sunk all their time into this however. I don’t really know what else to add here.

Sadly, the main reason I didn’t complete this game was because of the collectibles. I love it when a game has collectibles. I believe GTA5 nailed the collectibles, some are hard to find, and some are easy; and crucially they amount to an extra dimension of gameplay. They aren’t linked to the main story but are worth your time. In a free roam game it is easy to do, definitely. In a chapter based game Uncharted has a good model, the collectibles aren’t particularly useful, but they look nice and have some nice historical text attached to them. The chapter game that nails the collectible is Mafia 2; as the collectibles are synonymous with the era the game is set in. However Remember Me takes them to another level. You have to actually collect some of the items to add extra HP and extra focus. So going into the end of the game where the boss battles are hard with low health and a reduced chance to use the items that are essential to beating some enemies make the game beyond difficult. I didn’t believe the game was good enough to go through the previous 7 or 8 chapters so that I could beat it. I’d rather move onto a next game or frankly, just watch Eastenders.

Overall I believe this game is the perfect metaphor of the PS3. It’s good but should have been so much better. The game lacks on some of the basic items needed to be a really good game. I get the feeling that if the idea of this game was muted around 2004 then by 2006 there would be a great Playstation 2 game on the market that we would still mention now. Sadly the game feels rushed, instead of broadening the storyline and making a longer game it has gone for a short and quick blast with pretty visuals and lack of substance.
Would I play this game again? One day perhaps. I wouldn’t count on it though.

(Someone make it a movie! And don’t add a shitty love strand of a storyline and turn it into Hunger Games!)

Peace.

SJ.

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